Championing Creativity: Josef Fares' Firm Stance Against Live-Service Games

The conversation around the gaming industry's shift towards service-based models continues to evolve, especially with insights from key figures like Josef Fares. As a co-founder of Hazelight, the studio behind It Takes Two and Split Fiction, Fares has openly shared his stance against this trend, shedding light on the importance of artistic integrity in game development.

Fares has firmly stated that his studio will steer clear of live-service games, emphasizing his belief that this model is not a viable direction for them. In a recent interview, he expressed his conviction that the focus should be on genuine passion and creativity rather than financial gains. This perspective highlights his desire for developers to stay true to their visions, as exemplified by Hazelight's success.

He acknowledged the pressures faced by publishers regarding monetary concerns but insisted that creativity should be honored as well. Fares pointed out that a middle ground must be found, where financial considerations do not overshadow the creative process. He made it clear that Hazelight will never explore the world of live-service gaming, promising this will remain unchanged.

The gaming landscape has witnessed a notable resistance to the live-service model in recent years. While some titles, like Marvel Rivals, have gained substantial popularity, many others may only enjoy temporary success before being discontinued. It's anticipated that a variety of studios may continue to explore live-service options, but it remains compelling to observe the decisions made by others, like Hazelight, who have consciously chosen to reject this approach altogether.

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