High expectations surrounded the release of Starfield following Bethesda's last significant RPG, Fallout 4, nearly a decade earlier. While the game launched to a somewhat divided reception, subsequent updates and the introduction of its first DLC have enhanced the experience. Nevertheless, it strays from the more graphic vision the studio initially had in mind.
According to senior artist Dennis Mejillones, early concepts for Starfield leaned heavily towards a level of gore comparable to Fallout 4. However, the integration of such elements proved unfeasible on both technical and thematic fronts.
From a technical standpoint, embracing gore became complicated due to the intricate design of the space suits and customizable body features. As Mejillones noted, the process required significant precision, such as cutting helmets correctly and adding details like “meat caps” where flesh would be visible.
Furthermore, the tone of Starfield diverged from that of its predecessor. Mejillones pointed out that Fallout's style is deliberately exaggerated and humorous, which sets a distinct mood. In contrast, Starfield aimed for a more subdued and realistic atmosphere, taking inspiration from series like The Expanse and Star Trek. Hence, the graphic elements did not align with the intended theme of Starfield.
Ultimately, the question remains: should Starfield have embraced a more graphic approach?
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