Ubisoft CEO states that the £70 Skull and Bones title is classed as a "quadruple-A" live-service game
In a recent conversation with investors, Yves Guillemot, the CEO of Ubisoft, referred to the much-anticipated live-service pirate game, Skull and Bones, as a "quadruple-A" title.
Guillemot explained to shareholders that the game's premium pricing of £70 at launch was justified due to Skull and Bones being a comprehensive gaming experience with added features such as a battle pass, in-game currency, and a digital storefront.
"Skull and Bones is an expansive and complete title," commented Guillemot. "It's a grand-scale game, and I believe the players will be able to recognize and appreciate the depth and breadth of the game. It stands as a true 'triple-A' or even 'quadruple-A' game that we expect will continue to engage players for a long time."
After an extended development period in Ubisoft Singapore spanning over a decade, Skull and Bones is finally slated to be released on February 16th for PC, PlayStation 5, and Xbox Series X/S. The game's journey to launch has been riddled with restarts and postponements, leading some to speculate whether it would be completed.
A report by Kotaku suggested that Ubisoft persisted in the game's development due to a commitment to the Singaporean government, which had provided the project with substantial financial incentives. However, when approached by IGN for a statement regarding this matter, Ubisoft declined to provide a comment.
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